人工生物 |
Artificical Life |

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Realistic modeling and rendering of plant ecosystems |
植物生态的逼真建模和绘制 |
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A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display |
一种用于逼真图象显示的适应性多比例尺模型和空间视觉 |
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Artificial Animals (in Realistic Virtual Worlds) |
逼真虚拟世界中的人工动物(幻灯片) |
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Artificial Evolution for Computer Graphics |
计算机图形学中人工进化研究 |
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Artificial Fishes |
人工鱼 |
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Artificial Life meets Entertainment |
用于娱乐的人工生物 |
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The Artificial Life of Plants |
人工植物 |
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Building Behaviors for Animation and Interactive Multimedia |
动画和交互式系统中动作的构造 |
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Competition, Coevolution and the Game of Tag |
Tag游戏中的竞赛和演变 |
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Evolution of Corridor Following Behavior in a Noisy World |
另一篇关于计算机图形中行为控制的论文 |
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Flocks, Herds, and Schools: A Distributed Behavioral Model 1 |
动物群体:一个分散行为模型 |
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Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments |
实时虚拟环境中的个体自主的多层次方向确定 |
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No Bad Dogs: Ethological Lessons for Learning in Hamsterdam* |
一篇关于图形中动物行为模拟的论文 |
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Perception and Learning in Artificial Animals |
人工动物的理解和学习 |
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Evolving 3D Morphology and Behavior by Competition |
竞赛模拟中的三维变形和行为演变 |
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Synthetic Characters: Creatures with behavior and personality behavior and personality |
具有综合特征的虚拟个体 |