动画 |
|
Animation
|

|
Motion Transformation
By Physically Based Spacetime Optimization
|
根据物理空间时间优化的动作变换 |
|
Voice Puppetry
|
会说话的木偶原理和方法 |
|
Physically Based Motion
Transformation
|
基于物理原理的动作变换 |
|
Large Steps In Cloth
Simulation
|
衣物模拟的主要步骤 |
|
Motion Blending Using
A Classifier System
|
使用一种分类系统的动作融合方法 |
|
On A Fundamental Physical
Principle Underlying The Point Location Algorithm In Computer Graphics
|
计算机图形学中基于基本物理原理的点位确定 |
|
Geometric Reasoning
In Support Of Assembly-Oriented Cad
|
支持面向装配的CAD系统中的几何推理 |
|
Three Dimensional Computer
Animation For Presenting Weather Forecast
|
用于气象预报的三维动画 |
|
Cloth Deformation Modelling
Using A Plate Bending Model
|
使用一种平板弯曲模型的衣布变形建模原理方法 |
|
Animating Human Finger
Movements: A Feedforward Neural Network Applied To Artificial Tendons
|
使用人工智能原理进行人的手指动作的动画 |
|
Dynamic Animation Of
Spline Like Objects
|
类样条弯曲物体的动态动画原理 |
|
Graph Theoretic Approach
To Cad For The Analysis Of Planar Mechanisms
|
用于分析平面机械结构的图论方法 |
|
Fast Geometrical Wrinkles
On Animated Surfaces.
|
表面动画的快速卷曲 |
|
A Warping-Based Refinement
Of Lumigraphs
|
一种基于弯曲变形的光照图的细化 |
|
Fast Maximum Intensity
Projection Using Binary Shear-Warp Factorization
|
使用二次修复变形特征化的快速最大密度投影 |
|
The Morphing Space
|
变形空间研究 |
|
Deformable Elastic
2-D Objects
|
二维物体的弹性变形 |